![]() ![]() Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. ![]() Having these qualities might not even cause the character to detect as evil when subjected to detect evil, as creatures possessing 4 or fewer Hit Dice do not register to the spell (with the exception of clerics or other characters that radiate an aura).Ī creature’s general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil.Īlignment is a tool for developing your character’s identity-it is not a straitjacket for restricting your character. The extent of a character’s evil alignment might be a lesser evil, like selfishness, greed, or extreme vanity. In fact, having an evil alignment alone does not make one a super-villain or even require one to be thwarted or killed. Mortals with an evil alignment, however, are different from these beings. They are evil to their very core, and commit evil acts perpetually and persistently. Their redemption is rare, if it is even possible. Creatures with an evil subtype (generally outsiders) are creatures that are fundamentally evil: devils, daemons, and demons, for instance. Characters using spells with the evil descriptor should consider themselves to be committing minor acts of evil, though using spells to create undead is an even more grievous act of evil that requires atonement. Evidence for this outlook can be found in the indicated good or evil monster subtypes, spells that detect good and evil, and spells that have the good or evil descriptor. This game assumes good and evil are definitive things. Variant Alignment Rules (Unchained Variant). ![]()
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